Miscellaneous functions¶
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class MiscellaneousFunctions¶
Public Static Functions
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static const char *GenerateRandomString(unsigned int length) noexcept¶
Generate a random string of a particular length that only contains letters and numbers.
- Parameters
length – The length of the generated string.
- Returns
The generated string.
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static const char *GetSHA256Hash(const char *inputString) noexcept¶
Get the SHA256 hash corresponding to an input string.
function is not reentrant due to a static variable
- Parameters
inputString – The input string.
- Returns
The SHA256 hash.
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static unsigned int GetLastPlayerId() noexcept¶
Get the last player ID currently connected to the server.
function is not reentrant due to a static variable
Every player receives a unique numerical index known as their player ID upon joining the server.
- Returns
The player ID.
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static int GetCurrentMpNum() noexcept¶
Get the current (latest) mpNum generated by the server.
Every object that did not exist in an .ESM or .ESP data file and has instead been placed or spawned through a server-sent packet has a numerical index known as its mpNum.
When ObjectPlace and ObjectSpawn packets are received from players, their objects lack mpNums, so the server assigns them some based on incrementing the server’s current mpNum, with the operation’s final mpNum becoming the server’s new current mpNum.
- Returns
The mpNum.
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static void SetCurrentMpNum(int mpNum) noexcept¶
Set the current (latest) mpNum generated by the server.
When restarting a server, it is important to revert to the previous current (latest) mpNum as stored in the server’s data, so as to avoid starting over from 0 and ending up assigning duplicate mpNums to objects.
- Parameters
mpNum – The number that should be used as the new current mpNum.
- Returns
void
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static const char *GenerateRandomString(unsigned int length) noexcept¶